Introduction
For over 20 years, the Battlefield franchise has been defined by its large-scale warfare—expansive maps, combined arms combat, and battles that change as the fight unfolds. Battlefield 6, developed by DICE and published by Electronic Arts, brings that legacy into a near-future conflict while introducing faster, more agile player movement than previous entries. Soldiers can now sprint, slide, roll, and vault with greater fluidity, creating a pace closer to Call of Duty without fully abandoning Battlefield’s strategic roots.
Throughout this week and this weekend, gamers had the chance to check out what’s to come with Battlefield 6. The Open Beta has been a huge success, attracting record numbers of players. We also got a chance to check out the newest version of the Frostbite game engine used in BF6. While graphics have been improved across the board compared to Battlefield 2042, ray tracing is no longer supported. On the other hand, you get support for NVIDIA DLSS, AMD FSR and Intel XeSS. In terms of frame generation, we have access to FG from NVIDIA, AMD and Intel.
This review will evaluate the performance of Battlefield 6 Open Beta across a wide range of contemporary graphics cards to provide insight into the hardware requirements needed for an optimal experience.
Test System
Benchmark scores in other reviews are only comparable when this exact same configuration is used.
- All cards used for comparison are Founders Edition / reference design. If a reference card does not exist, we use the closest model to ensure default clocks and power limit
- We tested the public Steam release of Battlefield 6
- Our benchmarking scene uses real in-game gameplay in an open world multiplayer location.
- This means that it’s not 100% possible to exactly reproduce the same numbers, but we did our best to achieve very similar conditions (same map, same team, same time after game start)


